![]() Playing through Torment: Tides of Numenera is like reading a well-written book: it sucks players into its world and keeps them so interested that they want more, and more, and more. Writing is undoubtedly superb, with all characters, including the party members, speaking with a distinct tone which highlights their uniqueness compared to the rest of the world, and makes lines upon lines of dialogues never tiring. Most NPCs can be talked to, and many of them can offer advice, new quests or simply information regarding the Ninth World, its history, and its inhabitants. The journey to find The Changing God is a journey that will lead the Last Castoff to understand the reason behind his existence while meeting so many people and influencing so many lives that the world will never be the same again.īeing a spiritual sequel to one of the RPGs featuring the most text, it's no surprise that Torment: Tides of Numenera is not that different. As the final vessel of The Changing God, the Last Castoff will have to confront The Sorrow, who has invaded his consciousness, and only The Changing God himself can help him overcome the mysterious creature. As an even worse consequence, his actions awakened the mysterious being known as The Sorrow, which seeks to kill The Changing God and his creations. In the beginning, the ancient man treated his vessels like children but eventually started treating them as mere tools, discarding them when their usefulness ran out. This achievement, however, came with a price, for, once he moved from a vessel, it started developing a conscience of his own. In such a world acts the Last Castoff, the final vessel of a capricious ancient human being known as The Changing God, who managed to find a way to leave his physical body and be reborn in a new one, achieving a twisted sort of immortality. In the Ninth World, humans and other creatures live in a roughly medieval state, surrounded by relics of the previous eight eras called Numenera which function in ways beyond human understanding. Torment: Tides of Numenera is set in the incredibly interesting Numenera setting, a setting that allowed inXile to go wild with their creativity, creating a world that's vibrant, alive and rich with a history spanning thousands of years. ![]() The team, however, exceeded expectations, creating a game that's more than worthy to be mentioned alongside the cult classic, offering a role-playing game experience that's markedly different from most of the RPGs on the market. ![]() For this reason, inXile Entertainment's job in giving a worthy spiritual sequel to Planescape: Torment with Torment: Tides of Numenera was no easy one. Thanks to its outstanding writing, story and unique approach to role-playing game mechanics, the game developed by Black Isle Studios is rightly considered a cult classic, and a game that still has a lot to say even after almost 20 years since release. Planescape: Torment may not have been a commercial success like other CRPGs released in the 90s, but its influence on the genre as a whole is unprecedented. ![]()
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